Archive for healing

Why overhealing is bad

Posted in Resto with tags , , on November 18, 2009 by thistlefizz

Last week my shaman’s guild finally downed Hodir.  I wasn’t in the raid, but I was listening on vent.  I was just as excited for them to take him down as the people that were actually in the raid were.  Mostly because he’d given us such a hard time for such a long time.  So this time around when we went back into Ulduar I was very much looking forward to taking down…or rather freeing, Hodir.  It was a hard fight.  We kept wiping and couldn’t figure it out.  It was difficult not to feel like I was primarily responsibly as they had all been there the previous week.  As it turns out…I did share a brunt of the blame.

The reason?

Overhealing.

I’ve mentioned previously that I one of my biggest issues as a healer is overhealing–specifically when grouped with druids.  It’s because I can’t see there HoTs.  The druid in our group was assigned to the main tank.  Well because I couldn’t see his HoTs it looked like the main tank was going down and I needed to help heal him.  As it turns out all the HoTs were doing just fine, i just couldn’t see them.

I did two things wrong here.  First, I didn’t have enough faith in my raid party member to get the job done.  Second, I was overhealing the crap out of the main tank, taking away heals from the rest of the raid.

Now I could spend an entire post on trusting the abilities of your raid members, but that’s not what I want to talk about.

So, overhealing.  You’ve heard it was bad, and know you shouldn’t do it, but do you know why?  Well, I’ll tell you why.

The most obvious reason is that overhealing wastes mana.  It doesn’t take a rocket scientist to realize if you are casting healing spells on people that don’t need them, then your just wasting mana.  That’s one of the reasons I miss downranking so much.  Back in the day, our lower level spells did less healing, but also cost less mana.  Now they do less healing but cost the same mana as the highest rank.  (Although the word on the street is they are returning to down ranking.)

Not only does it waste your mana, but it wastes the mana of other healers.  If a druid puts a healing over time spell on a target and then a shaman casts a healing wave on the same target, sure the target is at full health, but the druids’ HoT that is still ticking after the shaman’s spell hits is effectively wasted, so is the mana the druid used to cast those HoTs.

The other thing overhealing wastes is time.  Here’s a complicated example.

Tank has 20,000 health. Boss hits for x health every 2 seconds.  Healer has a spell with a 2.2 second cast time that heals for y health.

Time elapesd: 0 seconds. Tank has full health. Healer begins spell cast.

Time elapsed: 2 seconds. Boss hits Tank for 5,000 health. Tanks health is now 15,000 health.

Time elapsed: 2.2 seconds.  Healers spell heals Tank for 5,000 health. Tanks health is now 20,000. Healer begins next spell.

Time elapsed: 4 seconds. Boss hits Tank for 6,000 health. Tank parries full amount of the attack.  Tank still at full health.

Time elapsed: 4.4 seconds. Healers spell overheals Tank for 5,000.  Healer begins next spell.

Time elapsed: 5 seconds. Boss parries Tanks attack, speeding up their attack speed. Hits Tank for 7,000 health.  Tank now at 13,00 health.

Time elapsed: 6.5 seconds. Boss uses special ability to hit Tank for 10,000 health.  Tank now at 3,000 health.

Time elapsed: 6.6 seconds. Healers spell hits tank for for 2,000.  Tank now at 5,000 health.

Time elapsed: 7 seconds. Boss hits tank for 6,000 health.  Tank is now dead.

 

Complicated enough? Well, lets break it down.  The healer in this example can only get off a spell every 2.2 seconds, so when the tank is hit at 4 seconds in, but doesn’t take any damage, the healer should have canceled the spell and started over.  This would have allowed the healer to land a spell at 6.2 seconds in, just in time to bring the tanks health up enough to last through the bosses next attack at 7 seconds in.

Now I know some of you are probably screaming inside about how that’s not really how the game mechanics work.  Well I know that.  This is just an example to illustrate a point.  Because the healer let their spell play all the way out and over heal at one point, they were unable to time their subsequent spells correctly.  This resulted in a dead tank.

So if you are healing someone, expecting them to take lots of damage, if they don’t take that damage DON’T heal them.  Instead, cancel that heal, and start a new one.  This same idea goes if you are casting a heal on a target with less than full health, and another healer gets them before you do then for heavens sake stop healing them.  Move on to the mage that is about to die.

And finally, over healing takes heals away from others who need it.  In my Hodir example, we kept wiping because I was busy overhealing the main tank rather than focusing on the raid.  Once I realized the problem was because I spent to much time trying to heal the tank (trust the HoTs…trust the HoTs…trust the HoTs…) I was able to save my time and mana for the raid.  Because I wasn’t in the middle of casting on the tank, I was able to do a Chain Heal in anticipation of his Frozen Blows ability (which is what was killing most of us).

So, what did we learn in today’s lesson boys and girls?

Overhealing is bad.

Add this to this list of Thistlefizz’s life lessons for better playing.

“[Insert clever sign off phrase here]“

~Fizz

Healing questionaire-definitely-not-a-meme-survey-thing

Posted in Resto, The Shaman with tags , , on November 2, 2009 by thistlefizz

Ok I’m a little late to the party on this, but I can never resist a good survey.  Jessabelle at Miss Medicina created this questionaire-definitly-not-a-meme-survey-thing that I think is really interesting.

For those visiting my site for the first time and got directed to this post, my main in a lvl 80 gnome tank, but my second main is lvl 80 resto shaman.  So I feel like this is a good thing for me to post for my healing side.

More info on the questionaire-definitely-not-a-meme-survey-thing can be found here.

Survey Says

Super heals!

Posted in Resto, The Shaman with tags , on October 16, 2009 by thistlefizz

I just wanted to share a cool healing experience I had on wednesday night. We were in Obsidian Sanctum and were pulling the patrol right before the 3rd drake (whose name I forget…it’s the one where you have to enter to portals cause he becomes immune). Somehow the drake got pulled at the same time as the patrol and wiped half the raid. That included the other healer and the off tank. And the few dps who were hybrids and could step in and help. So it was me, the druid tank, a mage, a warlock, a hunter, and a rogue. We got the patrols down and started working on the boss. The dps was overgeared so the damage was pretty high, but as they were all squishy the incoming damage was pretty intense. When the portal time happened, I had to dance in and out of the portal switching from healing the tank to healing the group of dps. And I totally managed to pull it off, without loosing any additional people. I was very proud of myself.

Anyway, just thought I’d share that.

“[Insert clever sign off phrase here]“

~Fizz

The floor is lava!

Posted in General, Resto, The Shaman with tags , , on October 4, 2009 by thistlefizz

My brother and I used to play a game as kids (that I would imagine lots of you reading played too) called the floor is lava.  The basic premise is fairly simple.  The floor is lava, and if you touch it you die.  That meant if you wanted to cross a room you would have to stay on the furniture or get real creative with couch cushions.  If you wanted to go down a hallway you could use the laundry basket ferry boat, which required a toll, or you could try and spider walk down the hall.  For those of you who don’t know what that means–you stretch out your arms and legs until either your legs are on one wall and your arms on the other or your right arm/leg are on one wall and your left arm/leg is on the other.  Then you ‘walk’ your way down the hall, only touching the walls.

This lead to hours of fun, fights, and arguing over whether someone really touched the floor and if they really are dead or not. “You touched the floor!”  “Nuh-uh!”  “Yes-huh! I saw you, your toe touched.” “No it didn’t you big fat doody head.”  “You’re a doody head!”  “Fart sniffer!” “Lint licker!” “Buttmunch!”  “Sissy!”  The insults would continue until either one person gave in, or somebody threw the first punch.  Ah.  Good times.

Anyway, it has become readily apparent to me that my childhood game prepared me quite well for their instances and raids.  The floor is lava. Or poison. Or ice.  Or something else very bad.  The floor is death.

Say that again, with me this time.

The Floor is Death.

If you are fighting along and suddenly the floor changes in any way, be it a thick black cloud, a change in color, a rune type thing, or…well, lava, then it’s time to move.  I cannot stress this enough.  Get. Out. Of. The. Floor. Death. Seriously.

It’s a lot harder for me to keep track of it when I’m tanking, because most of the time all I see is the bosses kneecaps or bootstraps, but as a healer I’m in the back and I can see what’s going on, and it’s ridiculous how many people will stay in the same place when the floor changes.  I really don’t know how they have never picked up on the floor is where death comes from.

Maybe it’s the fact that on very rare occasions (Hodir comes to mind) there are spots on the floor that when they change, that’s the only safe place to be.  And maybe the first raid they ever went on and the first boss fight they ever fought was one of those bosses where the changing floor wasn’t death.

But that seems very unlikely.

Just remember boys and girls, all you would be raiders and heroic runners:

The floor is lava.

“[Insert clever sign off phrase here]“

~Fizz

Everyone has an off-night sometimes

Posted in Resto, The Shaman with tags , , , on September 30, 2009 by thistlefizz

So last Saturday night I was having a real off-night.  First off I was late to the weekly raid of my shaman’s guild because I thought it was Sunday (the raid, I mean–for some reason I thought it was on Sunday).  I had been distracted all day because I had been helping my girlfriend take care of her recently spayed rabbits.  Poor little things were having a hard time because they wanted to lay down on the wood floor, but it was too cold for their shaved bellies.

Anyway, I was late to the raid.  I felt bad because right now that guild is progressing through Ulduar and we are working on Hodir.  I don’t claim to be more valuable than anyone else, but because I have been there during our learning phase, my role as a resto shaman is kinda key to downing Hodir. But it’s no more key than our druid tank or our mage dps, etc etc.  The point is, because I was late I figured they wouldn’t be able to run Ulduar.  Well it turns out there weren’t enough sign ups anyway, and they had decided to run Naxx to gear up some alts.

Well they summoned me in and I got all ready to heal.  We were working in the Construct Quarter, and they had already taken down Patchwerk.  For some reason, we were all having serious issues with frogger.  I died twice in a row.  Then we got to um…that boss right after that whose name escapes me at the moment.  Grobbulus, that’s it.  We wiped hard on him.  People were having a hard time staying out of the poison and the tanks couldn’t seem to pick up the slimes.

We all ended up at the graveyard and started to fly back.  I got halfway there and somehow dismounted myself.  I plummeted to earth, slammed into the side of the mountain, bounced off, fell a few more feet…and died.  I finally got myself back to Naxx, got to frogger…and died.  I had died so many times in a row, I had a 2 minute timer before I could be resurrected.  I got back to Naxx, got through frogger, and we took down Grobbulus.  We headed up to the pipe/tunnel right before Gluth.

I bet the astute reader will guess what happened next.  I fell off the pipe.  And then I died to frogger.

*face/palm*